I have created a base mesh model to improve my character creation workflow.
It also improved the workflow for the hair using Xgen and the simulation of the clothing using Marvelous Designer.
For the skin, I used Substance Painter to create smart materials for the texture. This worked better than expected, reducing textures and speeding up the rendering.
This is still under development. We'd love to hear what you think.
Check it out!
https://sinobu.artstation.com/store/b0bw/base-mesh-smart-material-of-the-skin-sweater-skirt
BaseModel ver1.0 Turntable
Marvelous Designer Animation simulation
360Pano